Works fine in the FZ emulator. Runs better with that. Might not look as good. You can tell the FPS is low if you use the accurate profile.
That is the best Nintendo 64 emulator for the Amazon Fire TV.
Just change the settings, use the glide whatever, that’s the most accurate, not fast. Then change the controller settings. I could use my Moga controller. But I’m using an Xbox 360 controller.
Road Rash 64 works fine. Not everything shows up if you use the other two Mupen64Plus emulators, the donate version, and the other free one. Surprised the FZ version doesn’t have more downloads.
Looks like you can use a Nintendo 64 controller too, if you have a USB adapter.
It isn’t glitchy if you use the right settings. That’s what I heard running Nintendo 64 games on the Raspberry Pi is like. So I guess the Fire TV is better at that then the Pi.
I only tried one game though. I should buy the adapter for my Retrode 2. Probably still sold out though.
I might use the Mogo controller when I run out of space on my micro SD card. Do external drives work with the Fire TV?
I finally got OpenGL to work. Thanks to Google. You basically make a dummy window, and then kill the window after you make the real window. SDL is a pain apparently. The code can be found on Google.
I tested it with a public domain game, it appeared to work.
To open, open a command prompt, cmd, and then drag the exe to it. You might need the -e option too. You can also right click, send to desktop, to crate a shortcut, then right click the shortcut, and click properties, add a space -e at the end.
Well, it compiled, and opens. But it doesn’t work. Missing Gsettings. Also no OpenGL support apparently.
Installing the GTK runtime. It’s a newer version of GTK. Probably won’t do anything though, it’s compiled statically. Didn’t do anything. Trying to compile the newer GTK+ with MXE. Got to compile a newer Glib.
I’m going to be tired at 9 am. Unless I get up, turn alarm off, and go back to bed.
The compressed size is only 21 MB. Uncompressed around 100 MB.
If you run it with -d rom, it works in console mode. Maybe I need to recompile without the console mode. If that doesn’t work, maybe I need -mwindows.
To compile it, you don’t need intelligence, just OCD. You’ll never give up. The secure whatever setting could of made it broken. That’s what Google told me to do. That’s the problem with not understanding code. You delete something you need, then you find a solution to a different problem.
I got the file opener to work, I needed to copy some files to it. In the share folder. Now how do I fix OpenGL?
I’d need to go to school to understand “snprintf” in C++.
Might need to go to school to compile Nestopia UE statically. If it could find libepoxy, then it might work. No more GTK errors.
It’s console only. I’ll see if they have git or something with the alpha Windows code. That has a GUI. Drag the exe to a command prompt, and then drag the ROM to it, put a space before you drag the ROM. I tested with a public domain ROM and it worked. Git doesn’t have anything different for Windows. Is it using GTK? I can’t compile it with static MXE. I’m not smart enough to bypass the undefined reference errors.
Maybe I’ll try to teach myself to write a GUI in something that works with shared MXE. Mostly copy and pasting, and changing it to the other libraries functions.